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Why did we Abandon 4:3? | Nostalgia Nerd

Why did we Abandon 4:3? | Nostalgia Nerd

Nostalgia Nerd

Understanding the Halting Problem

Understanding the Halting Problem

Spanning Tree

Monopoly GO's EVIL Strategy to Make You Poor

Monopoly GO's EVIL Strategy to Make You Poor

Belinda Ercan

The Underground Clocks of Paris

The Underground Clocks of Paris

Primal Space

Secret Kinks of Elementary Functions

Secret Kinks of Elementary Functions

Imaginary Angle

Better Mountain Generators That Aren't Perlin Noise or Erosion

Better Mountain Generators That Aren't Perlin Noise or Erosion

Josh's Channel

How a Lithium Ion Battery Actually Works

How a Lithium Ion Battery Actually Works

The Limiting Factor

Motion Extraction

Motion Extraction

Posy

When the Director "Crops" the Film

When the Director "Crops" the Film

From The Frame

The Genius AI Behind The Sims

The Genius AI Behind The Sims

Game Maker's Toolkit

Why Stairs Suck in Games... and why they don't have to

Why Stairs Suck in Games... and why they don't have to

Nick Maltbie

Metallization: Making Conductive Traces on Silicon Chips.

Metallization: Making Conductive Traces on Silicon Chips.

ProjectsInFlight

How NASA writes space-proof code

How NASA writes space-proof code

Low Level Learning

How Pro Game Devs ACTUALLY Optimise Games

How Pro Game Devs ACTUALLY Optimise Games

Vercidium

The Continuity of Splines

The Continuity of Splines

Freya Holmér

That weird light at the bottom of a mug

That weird light at the bottom of a mug

Paralogical

The ingenious micro-mechanisms inside your phone

The ingenious micro-mechanisms inside your phone

Breaking Taps

Making ferrofluid from scratch

Making ferrofluid from scratch

NileRed

Making superconductors

Making superconductors

NileRed

Making aerogel

Making aerogel

NileRed

How do fluid simulations work?

How do fluid simulations work?

Gonkee

I made 60fps Flipbooks using A.I.

I made 60fps Flipbooks using A.I.

Andymation

How do games render their scenes?

How do games render their scenes?

DigiDigger

Mapping The Internet

Mapping The Internet

8AAFFF

Procedural Generation with Wave Function Collapse and Model Synthesis

Procedural Generation with Wave Function Collapse and Model Synthesis

DV Gen

Animation vs. Physics

Animation vs. Physics

Alan Becker

Non-Euclidean Geometry Explained

Non-Euclidean Geometry Explained

Pixel Architect

How do non-euclidean games work?

How do non-euclidean games work?

DigiDigger

GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands

GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands

Low Level Learning

Technique for Creating Beautiful Level Design

Technique for Creating Beautiful Level Design

Pixel Architect

Make Your Renders Unnecessarily Complicated

Make Your Renders Unnecessarily Complicated

sirrandalot

Fast Inverse Square Root — A Quake III Algorithm

Fast Inverse Square Root — A Quake III Algorithm

Nemean

Series
Simulating Supply and Demand

Simulating Supply and Demand

Primer

Series
Why do things exist? Setting the stage for evolution.

Why do things exist? Setting the stage for evolution.

Primer

Crafting a Better Shader for Pixel Art Upscaling

Crafting a Better Shader for Pixel Art Upscaling

t3ssel8r

Giving Personality to Procedural Animations using Math

Giving Personality to Procedural Animations using Math

t3ssel8r

Closed Captioning: More Ingenious than You Know

Closed Captioning: More Ingenious than You Know

Technology Connections

The interesting engineering behind the SHAPE of Train wheels!

The interesting engineering behind the SHAPE of Train wheels!

Lesics

How do trains change the tracks?

How do trains change the tracks?

Lesics

Railway power lines | The Art of keeping them STRAIGHT

Railway power lines | The Art of keeping them STRAIGHT

Lesics

How does a USB keyboard work?

How does a USB keyboard work?

Ben Eater

Why is "Choppy" Animation Better?

Why is "Choppy" Animation Better?

Doodley

Flexplay: The Disposable DVD that Failed

Flexplay: The Disposable DVD that Failed

Technology Connections

Brown; color is weird

Brown; color is weird

Technology Connections

Sony's Clever but Flawed PlayStation 1 Copy Protection

Sony's Clever but Flawed PlayStation 1 Copy Protection

Technology Connections

Series
Building an 8-bit breadboard computer!

Building an 8-bit breadboard computer!

Ben Eater

DVD-RAM: The Disc that Behaved like a Flash Drive

DVD-RAM: The Disc that Behaved like a Flash Drive

Technology Connections

Hilbert's Curve: Is infinite math useful?

Hilbert's Curve: Is infinite math useful?

3Blue1Brown

Series
The Birth of Photography

The Birth of Photography

Technology Connections

Timer switches: literally just a clock and a switch

Timer switches: literally just a clock and a switch

Technology Connections

The correcting feature of typewriters is not what I thought

The correcting feature of typewriters is not what I thought

Technology Connections

e^(iπ) in 3.14 minutes

e^(iπ) in 3.14 minutes

3Blue1Brown

Series
Neural networks

Neural networks

3Blue1Brown

Series
Exploring How Computers Work

Exploring How Computers Work

Sebastian Lague

Series
Build a 65c02-based computer from scratch

Build a 65c02-based computer from scratch

Ben Eater