
Programming

Understanding the Halting Problem
Spanning Tree

The Genius AI Behind The Sims
Game Maker's Toolkit

Why Stairs Suck in Games... and why they don't have to
Nick Maltbie

How NASA writes space-proof code
Low Level Learning

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

The Continuity of Splines
Freya Holmér

How do fluid simulations work?
Gonkee

How do games render their scenes?
DigiDigger

Mapping The Internet
8AAFFF

Procedural Generation with Wave Function Collapse and Model Synthesis
DV Gen

Non-Euclidean Geometry Explained
Pixel Architect

GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning

Fast Inverse Square Root — A Quake III Algorithm
Nemean
Series

Build a 65c02-based computer from scratch
Ben Eater