Programming
The Genius AI Behind The Sims
Game Maker's Toolkit
Why Stairs Suck in Games... and why they don't have to
Nick Maltbie
How NASA writes space-proof code
Low Level Learning
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
The Continuity of Splines
Freya Holmér
How do fluid simulations work?
Gonkee
How do games render their scenes?
DigiDigger
Mapping The Internet
8AAFFF
Procedural Generation with Wave Function Collapse and Model Synthesis
DV Gen
Non-Euclidean Geometry Explained
Pixel Architect
GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning
Fast Inverse Square Root — A Quake III Algorithm
Nemean
Series
Build a 65c02-based computer from scratch
Ben Eater