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Math
The Continuity of Splines
Freya Holmér
That weird light at the bottom of a mug
Paralogical
How do fluid simulations work?
Gonkee
How do games render their scenes?
DigiDigger
Animation vs. Physics
Alan Becker
Non-Euclidean Geometry Explained
Pixel Architect
How do non-euclidean games work?
DigiDigger
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Programming
The Genius AI Behind The Sims
Game Maker's Toolkit
Why Stairs Suck in Games... and why they don't have to
Nick Maltbie
How NASA writes space-proof code
Low Level Learning
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
The Continuity of Splines
Freya Holmér
How do fluid simulations work?
Gonkee
How do games render their scenes?
DigiDigger
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Software
Why Stairs Suck in Games... and why they don't have to
Nick Maltbie
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
How do fluid simulations work?
Gonkee
Mapping The Internet
8AAFFF
GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning
Fast Inverse Square Root — A Quake III Algorithm
Nemean
Simulating Supply and Demand
Primer
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Hardware
How a Lithium Ion Battery Actually Works
The Limiting Factor
Metallization: Making Conductive Traces on Silicon Chips.
ProjectsInFlight
The ingenious micro-mechanisms inside your phone
Breaking Taps
Closed Captioning: More Ingenious than You Know
Technology Connections
How does a USB keyboard work?
Ben Eater
Flexplay: The Disposable DVD that Failed
Technology Connections
Sony's Clever but Flawed PlayStation 1 Copy Protection
Technology Connections
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Gamedev
Better Mountain Generators That Aren't Perlin Noise or Erosion
Josh's Channel
The Genius AI Behind The Sims
Game Maker's Toolkit
Why Stairs Suck in Games... and why they don't have to
Nick Maltbie
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
The Continuity of Splines
Freya Holmér
How do games render their scenes?
DigiDigger
Procedural Generation with Wave Function Collapse and Model Synthesis
DV Gen
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Graphics
Motion Extraction
Posy
When the Director "Crops" the Film
From The Frame
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
I made 60fps Flipbooks using A.I.
Andymation
How do games render their scenes?
DigiDigger
How do non-euclidean games work?
DigiDigger
Technique for Creating Beautiful Level Design
Pixel Architect
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Animation
Motion Extraction
Posy
When the Director "Crops" the Film
From The Frame
The Continuity of Splines
Freya Holmér
How do fluid simulations work?
Gonkee
I made 60fps Flipbooks using A.I.
Andymation
Animation vs. Physics
Alan Becker
Giving Personality to Procedural Animations using Math
t3ssel8r
Why is "Choppy" Animation Better?
Doodley
Low level software
How NASA writes space-proof code
Low Level Learning
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning
Fast Inverse Square Root — A Quake III Algorithm
Nemean
Building an 8-bit breadboard computer!
Ben Eater
Exploring How Computers Work
Sebastian Lague
Build a 65c02-based computer from scratch
Ben Eater
Old tech
Closed Captioning: More Ingenious than You Know
Technology Connections
Flexplay: The Disposable DVD that Failed
Technology Connections
Sony's Clever but Flawed PlayStation 1 Copy Protection
Technology Connections
DVD-RAM: The Disc that Behaved like a Flash Drive
Technology Connections
The Birth of Photography
Technology Connections
Timer switches: literally just a clock and a switch
Technology Connections
The correcting feature of typewriters is not what I thought
Technology Connections