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This Simple Algorithm Powers Real Interpreters: Pratt Parsing
Core Dumped

What Happens When a Program Calls Sleeps?
Core Dumped

Why is Negative times Negative a Positive? What schools don't teach
MindYourDecisions

Inside the Colosseum: Hidden Mechanisms of Ancient Rome
Deconstructed

A First Look At Raytraced Audio
Vercidium

All Dams Are Temporary
Practical Engineering

Percolation: a Mathematical Phase Transition
Spectral Collective
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Math

Worldbuilder’s Log
Artifexian

Understanding the Halting Problem
Spanning Tree

Secret Kinks of Elementary Functions
Imaginary Angle

The Continuity of Splines
Freya Holmér

That weird light at the bottom of a mug
Paralogical

How do fluid simulations work?
Gonkee

How do games render their scenes?
DigiDigger
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Programming

Understanding the Halting Problem
Spanning Tree

The Genius AI Behind The Sims
Game Maker's Toolkit

Why Stairs Suck in Games... and why they don't have to
Nick Maltbie

How NASA writes space-proof code
Low Level Learning

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

The Continuity of Splines
Freya Holmér

How do fluid simulations work?
Gonkee
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Software

Understanding the Halting Problem
Spanning Tree

Why Stairs Suck in Games... and why they don't have to
Nick Maltbie

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

How do fluid simulations work?
Gonkee

Mapping The Internet
8AAFFF

GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning

Fast Inverse Square Root — A Quake III Algorithm
Nemean
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Hardware

How a Lithium Ion Battery Actually Works
The Limiting Factor

Metallization: Making Conductive Traces on Silicon Chips.
ProjectsInFlight

The ingenious micro-mechanisms inside your phone
Breaking Taps

Closed Captioning: More Ingenious than You Know
Technology Connections

How does a USB keyboard work?
Ben Eater

Flexplay: The Disposable DVD that Failed
Technology Connections

Sony's Clever but Flawed PlayStation 1 Copy Protection
Technology Connections
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Gamedev

Better Mountain Generators That Aren't Perlin Noise or Erosion
Josh's Channel

The Genius AI Behind The Sims
Game Maker's Toolkit

Why Stairs Suck in Games... and why they don't have to
Nick Maltbie

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

The Continuity of Splines
Freya Holmér

How do games render their scenes?
DigiDigger

Procedural Generation with Wave Function Collapse and Model Synthesis
DV Gen
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Graphics

Motion Extraction
Posy

When the Director "Crops" the Film
From The Frame

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

I made 60fps Flipbooks using A.I.
Andymation

How do games render their scenes?
DigiDigger

How do non-euclidean games work?
DigiDigger

Technique for Creating Beautiful Level Design
Pixel Architect
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Old tech

Why did we Abandon 4:3?
Nostalgia Nerd

The Underground Clocks of Paris
Primal Space

Closed Captioning: More Ingenious than You Know
Technology Connections

Flexplay: The Disposable DVD that Failed
Technology Connections

Sony's Clever but Flawed PlayStation 1 Copy Protection
Technology Connections

DVD-RAM: The Disc that Behaved like a Flash Drive
Technology Connections

The Birth of Photography
Technology Connections
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Animation

Motion Extraction
Posy

When the Director "Crops" the Film
From The Frame

The Continuity of Splines
Freya Holmér

How do fluid simulations work?
Gonkee

I made 60fps Flipbooks using A.I.
Andymation

Animation vs. Physics
Alan Becker

Giving Personality to Procedural Animations using Math
t3ssel8r

Why is "Choppy" Animation Better?
Doodley
Low level software

How NASA writes space-proof code
Low Level Learning

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning

Fast Inverse Square Root — A Quake III Algorithm
Nemean

Building an 8-bit breadboard computer!
Ben Eater

Exploring How Computers Work
Sebastian Lague

Build a 65c02-based computer from scratch
Ben Eater