Math
Secret Kinks of Elementary Functions
Imaginary Angle
The Continuity of Splines
Freya Holmér
That weird light at the bottom of a mug
Paralogical
How do fluid simulations work?
Gonkee
How do games render their scenes?
DigiDigger
Animation vs. Physics
Alan Becker
Non-Euclidean Geometry Explained
Pixel Architect
How do non-euclidean games work?
DigiDigger
Fast Inverse Square Root — A Quake III Algorithm
Nemean
Series
Simulating Supply and Demand
Primer
Series
Why do things exist? Setting the stage for evolution.
Primer
Crafting a Better Shader for Pixel Art Upscaling
t3ssel8r
Giving Personality to Procedural Animations using Math
t3ssel8r
Hilbert's Curve: Is infinite math useful?
3Blue1Brown
e^(iπ) in 3.14 minutes
3Blue1Brown
Series
Neural networks
3Blue1Brown