Math

The Code That Revolutionized Orbital Simulation

The Code That Revolutionized Orbital Simulation

braintruffle

The Math That Reveals What Millions Can't See

The Math That Reveals What Millions Can't See

G. Nervadof

Molecular Clocks and Phylogenetic Trees: The Science of Evolutionary Dating

Molecular Clocks and Phylogenetic Trees: The Science of Evolutionary Dating

Simulife Hub

Double Pendulums are Chaoticn't

Double Pendulums are Chaoticn't

2swap

Why is Negative times Negative a Positive? What schools don't teach

Why is Negative times Negative a Positive? What schools don't teach

MindYourDecisions

Percolation: a Mathematical Phase Transition

Percolation: a Mathematical Phase Transition

Spectral Collective

The Incredible Physics Behind AI Images: How DALL-E, Imagen, and MidJourney Work

The Incredible Physics Behind AI Images: How DALL-E, Imagen, and MidJourney Work

CompuFlair

Series
Worldbuilder’s Log

Worldbuilder’s Log

Artifexian

Surface-Stable Fractal Dithering

Surface-Stable Fractal Dithering

runevision

What is FMCW Radar and why is it useful?

What is FMCW Radar and why is it useful?

Marshall Bruner

How good is Advantage in D&D?

How good is Advantage in D&D?

Joseph Newton

Some silly number systems

Some silly number systems

Random Andgit

How are holograms possible? | Optics puzzles 5

How are holograms possible? | Optics puzzles 5

3Blue1Brown

The Midpoint Circle Algorithm Explained Step by Step

The Midpoint Circle Algorithm Explained Step by Step

NoBS Code

What is "Nothing"?

What is "Nothing"?

Sabine Hossenfelder

Which is bigger???

Which is bigger???

J Pi Maths

Understanding the Halting Problem

Understanding the Halting Problem

Spanning Tree

Secret Kinks of Elementary Functions

Secret Kinks of Elementary Functions

Imaginary Angle

Better Mountain Generators That Aren't Perlin Noise or Erosion

Better Mountain Generators That Aren't Perlin Noise or Erosion

Josh's Channel

The Continuity of Splines

The Continuity of Splines

Freya Holmér

That weird light at the bottom of a mug

That weird light at the bottom of a mug

Paralogical

How do fluid simulations work?

How do fluid simulations work?

Gonkee

How do games render their scenes?

How do games render their scenes?

DigiDigger

Animation vs. Physics

Animation vs. Physics

Alan Becker

Non-Euclidean Geometry Explained

Non-Euclidean Geometry Explained

Pixel Architect

How do non-euclidean games work?

How do non-euclidean games work?

DigiDigger

Fast Inverse Square Root — A Quake III Algorithm

Fast Inverse Square Root — A Quake III Algorithm

Nemean

Series
Simulating Supply and Demand

Simulating Supply and Demand

Primer

Series
Why do things exist? Setting the stage for evolution.

Why do things exist? Setting the stage for evolution.

Primer

Crafting a Better Shader for Pixel Art Upscaling

Crafting a Better Shader for Pixel Art Upscaling

t3ssel8r

Giving Personality to Procedural Animations using Math

Giving Personality to Procedural Animations using Math

t3ssel8r

Hilbert's Curve: Is infinite math useful?

Hilbert's Curve: Is infinite math useful?

3Blue1Brown

e^(iπ) in 3.14 minutes

e^(iπ) in 3.14 minutes

3Blue1Brown

Series
Neural networks

Neural networks

3Blue1Brown