Gamedev
Better Mountain Generators That Aren't Perlin Noise or Erosion
Josh's Channel
The Genius AI Behind The Sims
Game Maker's Toolkit
Why Stairs Suck in Games... and why they don't have to
Nick Maltbie
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
The Continuity of Splines
Freya Holmér
How do games render their scenes?
DigiDigger
Procedural Generation with Wave Function Collapse and Model Synthesis
DV Gen
Non-Euclidean Geometry Explained
Pixel Architect
How do non-euclidean games work?
DigiDigger
Fast Inverse Square Root — A Quake III Algorithm
Nemean
Crafting a Better Shader for Pixel Art Upscaling
t3ssel8r
Giving Personality to Procedural Animations using Math
t3ssel8r