
Gamedev

Better Mountain Generators That Aren't Perlin Noise or Erosion
Josh's Channel

The Genius AI Behind The Sims
Game Maker's Toolkit

Why Stairs Suck in Games... and why they don't have to
Nick Maltbie

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

The Continuity of Splines
Freya Holmér

How do games render their scenes?
DigiDigger

Procedural Generation with Wave Function Collapse and Model Synthesis
DV Gen

Non-Euclidean Geometry Explained
Pixel Architect

How do non-euclidean games work?
DigiDigger

Fast Inverse Square Root — A Quake III Algorithm
Nemean

Crafting a Better Shader for Pixel Art Upscaling
t3ssel8r

Giving Personality to Procedural Animations using Math
t3ssel8r