
Software

Understanding the Halting Problem
Spanning Tree

Why Stairs Suck in Games... and why they don't have to
Nick Maltbie

How Pro Game Devs ACTUALLY Optimise Games
Vercidium

How do fluid simulations work?
Gonkee

Mapping The Internet
8AAFFF

GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning

Fast Inverse Square Root — A Quake III Algorithm
Nemean
Series

Simulating Supply and Demand
Primer
Series

Why do things exist? Setting the stage for evolution.
Primer

Crafting a Better Shader for Pixel Art Upscaling
t3ssel8r

Giving Personality to Procedural Animations using Math
t3ssel8r
Series

Neural networks
3Blue1Brown
Series

Exploring How Computers Work
Sebastian Lague
Series

Build a 65c02-based computer from scratch
Ben Eater