Software
Why Stairs Suck in Games... and why they don't have to
Nick Maltbie
How Pro Game Devs ACTUALLY Optimise Games
Vercidium
How do fluid simulations work?
Gonkee
Mapping The Internet
8AAFFF
GDB is REALLY easy! Find Bugs in Your Code with Only A Few Commands
Low Level Learning
Fast Inverse Square Root — A Quake III Algorithm
Nemean
Series
Simulating Supply and Demand
Primer
Series
Why do things exist? Setting the stage for evolution.
Primer
Crafting a Better Shader for Pixel Art Upscaling
t3ssel8r
Giving Personality to Procedural Animations using Math
t3ssel8r
Series
Neural networks
3Blue1Brown
Series
Exploring How Computers Work
Sebastian Lague
Series
Build a 65c02-based computer from scratch
Ben Eater